Escorial is a simple roguelike made for 7DRL, in a broughlike style. You're a monarch exploring the haunted monastery of El Escorial.

WASD, Arrows or Swipe to move.
ZXC or Tap to use abilities.

  • Bump enemies to damage them
  • When you kill an enemy, unfurl the banner of the same colour
  • Move through archways with banners to collect them
  • Your score is the minimum out of the number of red/green/blue banners you have

Gain abilities, and survive as long as you can!

The rest, you'll learn by playing :  ) Let me know what you think.

Ability icons mostly from game-icons.net.
Game made using PIXI.js.
Game template available on GitHub under CC0.

StatusReleased
PlatformsHTML5
Rating
Rated 4.4 out of 5 stars
(17 total ratings)
Authorsunil.
Made withPixiJS
Tagsbroughlike, Casual, Dungeon Crawler, High Score, pixijs, Roguelite, Short, Singleplayer, weird
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen
LinksBlog

Comments

Log in with itch.io to leave a comment.

How did "NO MORE PLAYERS" do that? I think it's hacking, after all you can be on the leaderboard multiple times, yet there is no progression between the previous records and their score.

Thanks for pointing it out. Scores removed. A shame.

Here via Thinky Games Club #17. Awesome little game 🤌

(+1)

If the dev is reading this, preparation says one green point.

(+1)(-1)

Good spot, and thanks for letting me now!

I’m not planning to update the game now, though, so sadly the bug will remain.

haha I actually just noticed this today while playing, and wasn't sure if it was a typo or if it actually gave a different color of point! which could be interesting...

Fun monarch rougelite though, I don't know whether it's possible if I could type in my real name or my nickname after I press "submit". Is it ok if I type my nickname after a round ends? 

24 MF!  I think I can stop now. I hope I can stop now.

how do you beat it?

There is no fixed end - it’s a “see how far you can get” type deal. However… getting higher than 26 points would be a real struggle!

impossible is more adequate

Deleted 1 year ago

good

(+2)

so the game was made in 7 days so it’s good but also it’s obvious what the 2 best talents are so you just spam until you get them and once you hit 15 if you don’t have the 2 talent combo you can’t continue. Would like for it to be balanced somehow to compensate for this

(+1)

Which two? Life steal and kill teleport?

yeah

(+1)

amazing work

(+1)

This plays great!
A simple foundation expanded by all the cool abilities 👏👏

(2 edits) (+1)

Found this through Le Slo, very fun and easy-to-grasp take on the broughlike formula. A few different elegant ideas that come together nicely. Nice work! Teleporting to a random space and immediately being killed never fails to make me laugh.

(+1)

this game was very fun to play and entertaining

(+1)

Very good concept, simple, effective and interesting to play! In my opinion there is a lot of potential, especially on mobile. Well done!

(+2)

Fantastic game! All the abilities feel different and you have a nice system for swapping them. I also love that I can play this on my phone!

(+3)

This is great! Forcing you to swap out abilities is really smart, and it pairs well to the scoring system. Well done.

(+2)

At first i didn't quite catch that the first ability you get it's "wait a turn", maybe highlight it better at the start of the game because it made my first few runs a little frustrating. After giving a try to the ZZZ ability the game felt way better, nicely done!

(+1)

Super cool! I love how much gameplay you managed to get from combining simple mechanics.