You are a curious magpie who loves to collect shiny trinkets.

WASD, arrow keys or swipe to move.

A game in the Broughlike-style (please take a look at the wonderful games of Michael Brough).
Game made using PIXI.js with a template available on GitHub under CC0.

Previous versions:
- 12-Mar-2023: Bugfixed jam version
- 10-Mar-2023: Original jam version

Rated 4.3 out of 5 stars
(37 total ratings)
Made withPixiJS
Tags2D, Seven Day Roguelike Challenge, broughlike, High Score, rougelike, Turn-based
Average sessionA few minutes
InputsKeyboard, Touchscreen


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I can’t stop playing this xD

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This is a delightful to play (and deceptively strategic) game, thank you! Even when I was plateauing at about 30 points I found it fun to pick up during breaks waiting for the bus... then 50 seemed doable consistently, and then today I had a run where I kept stopping to think before giving up on an impossible (or is it?) situation, and made it to 154.

I like the strategy in choosing when and what to upgrade (running around with a risky exposed beak, waiting for gold opposite a mirror, or skipping a deadend silver coin...), and the sneakily powerful for breaking parity hedge scissors.

Didn't think I'd make it out of this level but this was part of that 154 run...

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First time ever getting first place this game! Double inkwell + items that attack many tiles at once is really powerful. I'm excited to see who takes this meta the furthest!


I got 114 with robin- I like how different robin’s passive make the game. (Inkwell is very powerful!)

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Who is Ezra?? this is not fair, I can’t beat you :D test

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Solved (oh crap I just realized you're Slice&Dice tann, that's the only Game that has taken more hours from me than Sunil's ones. I love love love it)

I got 124, regaining my rightful #1 spot, briefly. I imagine in a week someone will have >500.


I saw you on top of every leaderboard damorend nice. I have wasp #1 now though

Good one! I have to say I miss the old gold coin egg combo, it was so fun! But I get why it got nerfed.

I feel a bit bad about nerfing it. I didn’t like the reliance on one specific egg…maybe I needed to buff the other eggs instead?

Oh my god. I've been playing this game all year and I'm thrilled that you're still working on it, let alone made this massive update! Thanks a lot!


This makes me happy, thank you for playing!

mucho weno, mucho weno

What a nice little game! Love the main mechanic. Sometimes it feels like RNG just screws you over bad, but I guess that’s part of the experience.

This was a good game. original concept as well

I am so confused ahaha, I tried playing a couple of Michael Brough's games too to see if those had some explanation but I am still so confused hahaha

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My favorite broughlike (cinco paus) is intentionally in a non english language, so the confusion and discovery is part of the experience!  You start with no knowledge, move in random directions, see what changes and when, and slowly put together the ruleset.

A few hints: the four branches are your starting weapons and shields.  Basic broughlike combat is that you attack the box next to you in the direction you move. (the starting branches work like that...) But in this game, it matters what side the enemies attack you from. If your bird takes any unshielded damage it's game over.

Be patient! Broughlikes are tough, but pretty fair. If you look closely at the shapes, and what changes after each move, you can piece it together. All that said, I probably don't know all of the rules! I definitely don't know what strategies the high scorers know! (my top is like 40)

An incredibly unique concept. So many interesting things happen as extensions of the main, simple mechanics.

So hard though, lol! Only managed to get 34, and some people are out there getting 300.


Is there another way to restart other than reloading the tab?


This is a really addicting game, it’s brilliant.


Gameplay video of your game.


Really cool strategy game, although I'm not sure what a "magpie" is. 


It's a type of bird typically known for stealing shiny trinkets:


Broughlikes aren't usually my thing, but this one really drew me in with the combination of theme (nice job!!!) and using your attack abilities as protection as well, while also being forced to upgrade to new abilities over time (to be honest this really reminded me of a core gameplay loop in my own game, even though it's a more traditional roguelike :P). I got an 86 on my first run, which I streamed and talked through here for about an hour and a half, showing my first experience with your game. Nice 7DRL, 10/10 would play a knife-wielding mapgpie of death again.


I love me a good new broughlike! Really well done. I got 60 on my first real try and really enjoyed the different combos as well as their fragility. Brilliant move to make the weapons the hitpoints.


It's difficult but very replayable and addictive.

Still, 29 points is still my limit. I wonder if the people at the top of the ranking are completely united with Magpie, body and soul, and surviving the harsh environment.

I want to continue playing and become like that.

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I love this! Really elegant and simple mechanics, but I'm still finding nuances and ways to get better!


nice mechanic, well did


this is better than zelda




This game is so good I almost texted my ex about it.


This is really good.


Fun game. Please add key board controls for starting game & restarting so it can be played mouse free.

ok, I added them!


Thanks sunil!
One more accessibility request: show the weapon selections rotated according to which side you're upgrading. Great game!


Fantastic! I love the cute magpie. I like how after a few games everything falls into place and you  start "seeing the matrix" and getting an intuition on how to play.


I love this game, thanks for creating it!


Very fun. The directional pickup and attack mechanics reward a high lookahead play style.


I love it, the charming bird-in-a-garden theme, picking up little trinkets, and the puzzle of picking up items from specific sides is very intriguing. Impressive work for a single week!