How many circuits of the Perimeter can you complete?

A submission to 7DRL 2025.

How to Play

  • Movement: Move onto the square shown by the die, or spend coins to move to a different square.
  • Items: Land on an item to collect it, or jump over it to skip it.
  • Coins: Land on coins to collect them.
  • Monsters: Monsters deal 1 damage to you when you move past them or stop on their space. Defeat them using your items!
    • Red monsters deal extra damage
    • Flying monsters are immune to damage when you are on their square
    • Plant monsters grow when you pass the compass

The rest, you'll discover by playing!

Credits

Made using PixiJS. Assets from CraftPix.

Updated 21 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(7 total ratings)
Authorsunil.
GenrePuzzle
Made withPixiJS
TagsSeven Day Roguelike Challenge, Board Game, Dice, High Score, Roguelike
Average sessionAbout a half-hour
InputsKeyboard, Mouse, Touchscreen
LinksBlog

Comments

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Looking forward to next years game!

(+1)

Quite an elegant design! I liked how the game evolved, not just by increasing the difficulty but also by adding new mechanics. The limited items storage also brings a nice balance.

I kinda wish 1s were considered adjacent to 6s, that way randomness would have a smaller impact...

Fire Potion says it deals 2 damage but as far as I can tell it only deals 1 damage.

Fun, simple, strategic! Thanks for making this, I just need to get 37pts now…

(+2)

You mean 38 ? :F

are items used automatically? or do I have to do something? what do I have to do?

Items are used automatically

How do you use items? The concept is intriguing but I don't understand how the interaction with monsters unfolds 

Well, I have figured it out for the most part. How does leveling up works?

(+1)

So, it's a really fun game, but I would love a description of what certain abilities do. 

Slow, for instance.  Club has 4 (Slow) that doesn't seem to do anything.  I take damage, and don't actually kill the monster.  If fast damage dealt first, and slow dealt after you take damage, that would make sense, but I can't figure it out.

It also took me a while to realize that the compass was for passing a loop.  lol.  

But yeah, it's fun!    

Thanks for playing!

Slow weapons deal damage when you leave a square. Equivalent to after taking damage, I think? I thought it was clearer like this, but you aren’t the first to be confused by it. 😅

(+2)

This is an absolute blast. Who would have thought a monopoly roguelike would be so much fun? Every design decision works so well together to make a really tight experience.

Hehe, I’ve had “monopoly roguelike” on my ideas list for some time. Initially the compass square did say “GO!” but I thought maybe it was too on the nose!

Thanks for the nice comments.