Perimeter
How many circuits of the Perimeter can you complete?
A submission to 7DRL 2025.
How to Play
- Movement: Move onto the square shown by the die, or spend coins to move to a different square.
- Items: Land on an item to collect it, or jump over it to skip it.
- Coins: Land on coins to collect them.
- Monsters: Monsters deal 1 damage to you when you move past them or stop on their space. Defeat them using your items!
- Red monsters deal extra damage
- Flying monsters are immune to damage when you are on their square
- Plant monsters grow when you pass the compass
The rest, you'll discover by playing!
Credits
Made using PixiJS. Assets from CraftPix.
Updated | 21 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.6 out of 5 stars (7 total ratings) |
Author | sunil. |
Genre | Puzzle |
Made with | PixiJS |
Tags | Seven Day Roguelike Challenge, Board Game, Dice, High Score, Roguelike |
Average session | About a half-hour |
Inputs | Keyboard, Mouse, Touchscreen |
Links | Blog |
Comments
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Looking forward to next years game!
Quite an elegant design! I liked how the game evolved, not just by increasing the difficulty but also by adding new mechanics. The limited items storage also brings a nice balance.
I kinda wish 1s were considered adjacent to 6s, that way randomness would have a smaller impact...
Fire Potion says it deals 2 damage but as far as I can tell it only deals 1 damage.
Fun, simple, strategic! Thanks for making this, I just need to get 37pts now…
You mean 38 ? :F
are items used automatically? or do I have to do something? what do I have to do?
Items are used automatically
How do you use items? The concept is intriguing but I don't understand how the interaction with monsters unfolds
Well, I have figured it out for the most part. How does leveling up works?
So, it's a really fun game, but I would love a description of what certain abilities do.
Slow, for instance. Club has 4 (Slow) that doesn't seem to do anything. I take damage, and don't actually kill the monster. If fast damage dealt first, and slow dealt after you take damage, that would make sense, but I can't figure it out.
It also took me a while to realize that the compass was for passing a loop. lol.
But yeah, it's fun!
Thanks for playing!
Slow weapons deal damage when you leave a square. Equivalent to after taking damage, I think? I thought it was clearer like this, but you aren’t the first to be confused by it. 😅
This is an absolute blast. Who would have thought a monopoly roguelike would be so much fun? Every design decision works so well together to make a really tight experience.
Hehe, I’ve had “monopoly roguelike” on my ideas list for some time. Initially the compass square did say “GO!” but I thought maybe it was too on the nose!
Thanks for the nice comments.